![]() On the right bumper, you have your diplomacy menu where you can make or break treaties or even extort money or technology from your rivals. (Skipping is useful if you want a unit to heal a bit before moving on.) The Left bumper brings up your city screen, giving you a chance to change production or reassign workers. A moves, X defends and B skips the unit's turn. Left and right on the D-pad will cycle through all your active units, and up and down on the pad will select from units in a stack. The right stick moves the cursor around to allow you to identify units or terrain types, while the left stick lets you lay out movement orders for the currently selected unit. The controls on the 360 were surprisingly intuitive and soon had us zipping around with ease. We were told that the maps are randomly generated but are designed to provide for lots of interesting chokepoints and a reasonably fair start for all players. The fog of war, the eroded coastlines and smoothed mountains all worked to provide a convincing and attractive backdrop for the action to come. When the map loaded up it was clear to see that this will be the best looking version of Civilization to date. Trust us when we say it had nothing to do with her looks or attitude. The addition of Civ-specific music helped to reinforce the character of each nation.Įventually we settled on Catherine the Great as our leader of choice, primarily because of her incredible home turf defensive bonus and her access to cheap riflemen. Since Firaxis hired improv actors to do the voices, the performances are great and brought a smile to our faces throughout our time with the game. Our particular favorite is the interpretation of Alexander the Great as a egotistical California-bred pretty boy. Each of them speaks in a Sim-like gibberish that works well to delineate their character. You'll also notice that the leaders have loads of personality here. The Chinese power is that its people are never less than unhappy, which makes the prospect of a revolt-free nuclear first strike amazingly tempting. Does the German's ability to instantly upgrade units as new technology becomes available seem too much? Well, you can counter it with the Aztec's ability to automatically heal even when in enemy territory. The trick is in balancing each of the extreme powers against the others. When deciding which of the civilizations I wanted to play, I found myself considering the first one on the list and thinking, "There's no possible way to lose with this civ." Then I'd move on the next and think, "Wow, I couldn't lose with this one either." The designers have intentionally made a group of civilizations that are each so incredibly powerful that it would be impossible not to pick a good one. One of the first things to notice about Civilization: Revolution is that all of the civilizations have unique abilities (one for each of the four eras and one overall power) that are clearly overpowered. Still, it is a different animal so we were glad to finally be sat down in front of playable versions for the Xbox 360 and the Nintendo DS. As it makes its way to the consoles and handhelds, it has obvious had to lose a few of the details and adapt a more stylized approach both in terms of design and visuals, but it still retains the core elements that make it identifiable as a part of the Civilization franchise. It's a tall order for any game, but one that has become a proven (and profitable) model on the PC. Whether you choose to go the route of conquest through war, culture, commerce or technology is entirely up to you. Government and economic policies, diplomatic relationships and the spread of rival culture also factor in to your effectiveness as a leader. ![]() You'll also need to set research priorities that will carry you through from the discovery of pottery all the way through superconductors. As your city grows you'll have to decide on your production priorities, choosing to make new settlers to expand your empire, new military units for conquest or defense, or a variety of civic structures that the city more effective in a variety of areas. From there the player has to found a city and start exploring. It starts players off in the year 4000BC with a single settler and a military unit or two. For those who don't know the very basics of the game, Civilization is a turn-based strategy game that spans thousands of years of human history.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |